Difference between revisions of "OnHitWith"

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imported>JOG
(Moved to "Category: Blocktypes")
imported>Quetzilla
 
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'''Syntax:'''
'''Syntax:'''
   begin OnHitWith ''ObjectID (optional)''
   begin OnHitWith ''ObjectID''
'''Example:'''
'''Example:'''
   begin OnHitWith SuperWeapon  
   begin OnHitWith SuperWeapon  


This block will be run once when the scripted actor is hit by the specified weapon. If no parameter is used, the block will be run when the scripted actor is hit by any weapon.  
This block will be run once when the scripted actor is hit by the specified weapon. If no parameter is used, the block will be run when the scripted actor is hit by any weapon.  
 
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This can also be used on Activators as well as Actors.  However, Activators only recognize Ammo hits with this function.  So, the following will work on Activators:
This can also be used on Activators as well as Actors.  However, Activators only recognize Ammo hits with this function.  So, the following will work on Activators:
  Begin OnHitWith Arrow1Iron
  Begin OnHitWith Arrow1Iron
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  Begin OnHitWith WeapSteelClaymore
  Begin OnHitWith WeapSteelClaymore
  Begin OnHitWith WeapElvenBow
  Begin OnHitWith WeapElvenBow
==See Also==
*[[OnHit]]
*[[OnMagicEffectHit]]


[[Category: Blocktypes]]
[[Category: Blocktypes]]

Latest revision as of 23:37, 28 May 2008

Syntax:

 begin OnHitWith ObjectID

Example:

 begin OnHitWith SuperWeapon 

This block will be run once when the scripted actor is hit by the specified weapon. If no parameter is used, the block will be run when the scripted actor is hit by any weapon.



This can also be used on Activators as well as Actors. However, Activators only recognize Ammo hits with this function. So, the following will work on Activators:

Begin OnHitWith Arrow1Iron

But the following will NOT:

Begin OnHitWith WeapSteelClaymore
Begin OnHitWith WeapElvenBow


See Also[edit | edit source]