Difference between revisions of "Rotate"
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imported>TheImperialDragon |
imported>Fella |
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==See Also== | ==See Also== | ||
*[[GetAngle]] | *[[GetAngle]] | ||
*[[SetAngle]] | *[[SetAngle]] | ||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category:Functions (CS)]] | |||
[[Category: Functions (CS 1.0)]] | |||
[[Category: Movement Functions]] | [[Category: Movement Functions]] | ||
[[Category: Movement Functions (CS 1.0)]] |
Latest revision as of 11:50, 23 January 2008
Syntax:
Rotate axis, degrees/sec
Example:
Rotate x, 100
Rotates the object along the selected axis (x, y, or z) at the speed selected. This speed is in degrees per second. This movement is based on the object's local rotation. Thus, a positive y movement will rotate the object along its local forward vector.
NOTE: Because of the method used for rotation, this function is not reliable for complex rotations: rotating an object which has already been rotated may not work as you expect. The animation functions should be used for repetive or complex rotations, as they are both faster and more reliable.