Difference between revisions of "EvaluatePackage"
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imported>Bruneauinfo m (→Notes) |
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*This function should be used sparingly as it can be slow if the actor has a long list of packages and conditions to test. | *This function should be used sparingly as it can be slow if the actor has a long list of packages and conditions to test. | ||
*Avoid calling evp at times when the actor is already updating his AI, such as immediately after [[removeScriptPackage]] or [[forceFlee]] is called. Otherwise the game may crash. | *Avoid calling evp at times when the actor is already updating his AI, such as immediately after [[removeScriptPackage]] or [[forceFlee]] is called. Otherwise the game may crash. | ||
*The actor id used in the above script is the actors "reference id", i.e., actorREF.evp | |||
[[Category: Functions]] | [[Category: Functions]] |
Latest revision as of 21:29, 17 December 2010
Syntax:
[ActorID.]EvaluatePackage [ActorID.]evp
Call this function on a specific Actor, to force the actor to reevaluate which package they should be running immediately. If a script has changed a condition and needs an actor to respond immediately, this function can be called on the actor.
For example, you want an actor to activate a switch when a flag in a script is set to true. In order for the actor to activate the switch right after the flag is set you need to force the actor to re-evaluate his packages right away instead of waiting for the next hour by calling EvaluatePackage.
Notes[edit | edit source]
- This function should be used sparingly as it can be slow if the actor has a long list of packages and conditions to test.
- Avoid calling evp at times when the actor is already updating his AI, such as immediately after removeScriptPackage or forceFlee is called. Otherwise the game may crash.
- The actor id used in the above script is the actors "reference id", i.e., actorREF.evp