Difference between revisions of "EvaluatePackage"

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*This function should be used sparingly as it can be slow if the actor has a long list of packages and conditions to test.  
*This function should be used sparingly as it can be slow if the actor has a long list of packages and conditions to test.  
*Avoid calling evp at times when the actor is already updating his AI, such as immediately after [[removeScriptPackage]] or [[forceFlee]] is called. Otherwise the game may crash.
*Avoid calling evp at times when the actor is already updating his AI, such as immediately after [[removeScriptPackage]] or [[forceFlee]] is called. Otherwise the game may crash.
*The actor id used in the above script is the actors "reference id", i.e., actorREF.evp


[[Category: Functions]]
[[Category: Functions]]

Latest revision as of 21:29, 17 December 2010

Syntax:

[ActorID.]EvaluatePackage
[ActorID.]evp

Call this function on a specific Actor, to force the actor to reevaluate which package they should be running immediately. If a script has changed a condition and needs an actor to respond immediately, this function can be called on the actor.

For example, you want an actor to activate a switch when a flag in a script is set to true. In order for the actor to activate the switch right after the flag is set you need to force the actor to re-evaluate his packages right away instead of waiting for the next hour by calling EvaluatePackage.

Notes[edit | edit source]

  • This function should be used sparingly as it can be slow if the actor has a long list of packages and conditions to test.
  • Avoid calling evp at times when the actor is already updating his AI, such as immediately after removeScriptPackage or forceFlee is called. Otherwise the game may crash.
  • The actor id used in the above script is the actors "reference id", i.e., actorREF.evp