Difference between revisions of "FActorLuckSkillMult"

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One of the two game settings used to determine the [[Effective Skill Level]]. At default, [[Luck]] adds two effective skill levels for every five points of [[Luck]] past 50. The equation for effective skill levels added is
One of the two game settings used to determine the [[Effective Skill Level]]. At default, [[Luck]] adds two effective skill levels for every five points of [[Luck]] past 50. The equation for the LuckModifier effective skill levels added due to luck is:
  fActorLuckSkillMult * (Luck_Level + (iActorLuckSkillBase / fActorLuckSkillMult))
  LuckModifier = iActorLuckSkillBase + fActorLuckSkillMult * Luck
 
This is often combined with a FatigueFactor (see [[Fatigue Game Settings]]) to give a ModifiedSkill.


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==See also:==
==See also:==
*[[IActorLuckSkillBase|iActorLuckSkillBase]]
*[[IActorLuckSkillBase|iActorLuckSkillBase]]
*[[Fatigue Game Settings]]


 
<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div>
Note - I've deduced this looking at alchemy, and haven't tried it for other skills. I assume that it's the same for other skills, though (anyone who feels they know this is true for other skills, please erase this note)
<br>--[[User:Haama|Haama]] 21:02, 10 July 2007 (EDT)
 
[[Category:Settings]]

Latest revision as of 03:06, 5 January 2008

Description

One of the two game settings used to determine the Effective Skill Level. At default, Luck adds two effective skill levels for every five points of Luck past 50. The equation for the LuckModifier effective skill levels added due to luck is:

LuckModifier = iActorLuckSkillBase + fActorLuckSkillMult * Luck

This is often combined with a FatigueFactor (see Fatigue Game Settings) to give a ModifiedSkill.

Default value

0.4000


See also:[edit | edit source]