Difference between revisions of "FActorLuckSkillMult"
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One of the two game settings used to determine the [[Effective Skill Level]]. At default, [[Luck]] adds two effective skill levels for every five points of [[Luck]] past 50. The equation for effective skill levels added is | One of the two game settings used to determine the [[Effective Skill Level]]. At default, [[Luck]] adds two effective skill levels for every five points of [[Luck]] past 50. The equation for the LuckModifier effective skill levels added due to luck is: | ||
fActorLuckSkillMult * ( | LuckModifier = iActorLuckSkillBase + fActorLuckSkillMult * Luck | ||
This is often combined with a FatigueFactor (see [[Fatigue Game Settings]]) to give a ModifiedSkill. | |||
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==See also:== | ==See also:== | ||
*[[IActorLuckSkillBase|iActorLuckSkillBase]] | *[[IActorLuckSkillBase|iActorLuckSkillBase]] | ||
*[[Fatigue Game Settings]] | |||
<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div> | |||
[[Category:Settings]] |
Latest revision as of 03:06, 5 January 2008
Description |
One of the two game settings used to determine the Effective Skill Level. At default, Luck adds two effective skill levels for every five points of Luck past 50. The equation for the LuckModifier effective skill levels added due to luck is: LuckModifier = iActorLuckSkillBase + fActorLuckSkillMult * Luck This is often combined with a FatigueFactor (see Fatigue Game Settings) to give a ModifiedSkill. |
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Default value |
0.4000 |