Difference between revisions of "FArrowGravityMult"
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imported>Feyre |
imported>ShadowDancer m (formatting) |
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If you increase this amount, and decrease the speed of the arrow accordingly, you can basically have a slow speed (slow motion) arrow. As long as the gravity multiplier is high enough, the arrow will never arc (just keeps going straight). Terrible for playing purposes, but neat if you want to make a video where an arrow is going slower than | |||
{| border="1" cellpadding="5" cellspacing="0" | |||
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!style="background:#ffdead;" width="100" | Description | |||
|style="background:#ffeded;" | | |||
This multiplier determines the gravity on arrows. If you increase this amount, arrows will fly straight for a longer period of time. If you decrease the amount, arrows will go straight for a much shorter period of time. | |||
If you increase this amount, and decrease the speed of the arrow accordingly, you can basically have a slow speed (slow motion) arrow. As long as the gravity multiplier is high enough, the arrow will never arc (just keeps going straight). Terrible for playing purposes, but neat if you want to make a video where an arrow is going slower than everything else. | |||
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!style="background:#ffdead;" |Default value | |||
|style="background:#ffeded;" | | |||
0.0020 | |||
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<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div> |
Latest revision as of 07:55, 1 October 2007
Description |
This multiplier determines the gravity on arrows. If you increase this amount, arrows will fly straight for a longer period of time. If you decrease the amount, arrows will go straight for a much shorter period of time.
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Default value |
0.0020 |