Difference between revisions of "FBarterBuyMult"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>PhamTrinli
imported>Qazaaq
m (fixing double redirect)
 
(3 intermediate revisions by 3 users not shown)
Line 4: Line 4:
|style="background:#ffeded;" |  
|style="background:#ffeded;" |  


This is one of several game settings used in the formula to determine how much the player pays to buy an item from a merchant during [[Barter|barter]]. A variety of factors are combined to produce a single percentage value. <br/><br/>''fBarterBuyMult'' determines how dramatically the difference in the merchants and players [[skill_mercantile|merchantile skill]] affects the price.
This is one of several game settings used in the formula to determine how much the player pays to buy an item from a merchant during [[Barter|barter]]. A variety of factors are combined to produce a single percentage value. <br/><br/>''fBarterBuyMult'' determines how dramatically the difference in the merchants and players [[Mercantile|merchantile skill]] affects the price.


|-
|-
Line 10: Line 10:
|style="background:#ffeded;" |
|style="background:#ffeded;" |


9.9000   (unit?)
9.9000
   
   
|}
|}


[[Category:Settings]]
<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]] | [[:Category:Barter|Barter]]</p></div>
[[Category:Barter]]

Latest revision as of 12:02, 18 January 2008

Description

This is one of several game settings used in the formula to determine how much the player pays to buy an item from a merchant during barter. A variety of factors are combined to produce a single percentage value.

fBarterBuyMult determines how dramatically the difference in the merchants and players merchantile skill affects the price.

Default value

9.9000