Difference between revisions of "FBuoyancyStone"
imported>DMo (floating rocks) |
imported>Niaht (Rewrite to use variable based template) |
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{{FBuoyancy | |||
|description=FBuoyancyStone sets the buoyancy value for materials of the stone category. Rocks, granite, slate, pebbles, and whatnot. | |||
FBuoyancyStone sets the buoyancy value for materials of the stone category. Rocks, granite, slate, pebbles, and whatnot. | |||
Set this to 1.0000 to make rocks float like cheap styrofoam props! Set to -1.0000 to make them sink like real rocks. The default is -0.7500. | Set this to 1.0000 to make rocks float like cheap styrofoam props! Set to -1.0000 to make them sink like real rocks. The default is -0.7500. | ||
|default=-0.7500 | |||
}} |
Latest revision as of 00:46, 30 December 2007
Description |
All of the FBuoyancy settings control the buoyancy (how fast or slow an object will sink when dropped in a pool of water) of some type of material in the game. A setting of -1.000 means the material will sink immediately to the bottom of the water. A setting of 0.000 means the material will slowly settle into a mid-level height in the water. A setting of +1.000 means the material will float on top of the water. Other values control the speed at which the material will sink and the height at which it floats FBuoyancyStone sets the buoyancy value for materials of the stone category. Rocks, granite, slate, pebbles, and whatnot. Set this to 1.0000 to make rocks float like cheap styrofoam props! Set to -1.0000 to make them sink like real rocks. The default is -0.7500. |
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Default value |
-0.7500 |
See Also[edit source]