Difference between revisions of "FCrimeGoldSteal"

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Acts as a multiplier to the value of the stolen item in calculating the fine for theft. Defaults to 0.5, so if an actor is caught stealing an item worth 100 septims, he will receive a fine of 50 septims.
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!style="background:#ffdead;" width="100"  | Description
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Acts as a multiplier to the value of the stolen item in calculating the fine for theft. The (extremely simple) formula is '''Crime Gold = itemValue * fCrimeGoldSteal'''. Could be of use in determining the value of an item in the gameworld.
 
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!style="background:#ffdead;" |Default value
|style="background:#ffeded;" |
 
0.5000
 
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<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div>

Latest revision as of 09:09, 1 October 2007

Description

Acts as a multiplier to the value of the stolen item in calculating the fine for theft. The (extremely simple) formula is Crime Gold = itemValue * fCrimeGoldSteal. Could be of use in determining the value of an item in the gameworld.

Default value

0.5000