Difference between revisions of "FDamagePowerAttackBonus"

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imported>ShadowDancer
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For each of the power attack maneuvers, there is a damage multipler. The damage normally done is multiplied by this game setting before being applied to the target. Damage is always a floating point value, so decimals are not rounded.
{| border="1" cellpadding="5" cellspacing="0"
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!style="background:#ffdead;" width="100"  | Description
|style="background:#ffeded;" |


For each of the power attack maneuvers, there is a damage multiplier. The damage normally done is multiplied by this game setting before being applied to the target. Damage is always a floating point value, so decimals are not rounded.


[[Category:Settings]]
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!style="background:#ffdead;" |Default value
|style="background:#ffeded;" |
 
2.5000
 
|}
 
<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div>

Latest revision as of 09:08, 1 October 2007

Description

For each of the power attack maneuvers, there is a damage multiplier. The damage normally done is multiplied by this game setting before being applied to the target. Damage is always a floating point value, so decimals are not rounded.

Default value

2.5000