Difference between revisions of "FDamageStrengthBase"
Jump to navigation
Jump to search
imported>Dev akm (other factors) |
imported>Quetzilla m (formula was wonky) |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{| border="1" cellpadding="5" cellspacing="0" | |||
|- | |||
!style="background:#ffdead;" width="100" | Description | |||
|style="background:#ffeded;" | | |||
Used to calculate the damage-multiplier received from attributes. | Used to calculate the damage-multiplier received from attributes. | ||
'''attribute:''' | '''attribute:''' | ||
Line 9: | Line 11: | ||
Both are capped at 100, meaning that fortifying your strength over 100 won't result in more damage. | Both are capped at 100, meaning that fortifying your strength over 100 won't result in more damage. | ||
Default = 0. | |- | ||
!style="background:#ffdead;" width="100" | Formula | |||
|style="background:#ffeded;" | | |||
fDamageStrengthBase + '''Attribute'''/100 * fDamageStrengthMult | |||
|- | |||
!style="background:#ffdead;" |Default value | |||
|style="background:#ffeded;" | | |||
0.7500 | |||
|} | |||
See [[fDamageStrengthMult]] | ==See Also== | ||
*[[fDamageStrengthMult]] | |||
*[[FDamageSkillBase]] | |||
*[[FDamageSkillMult]] | |||
*[http://www.uesp.net/wiki/Oblivion:The_Complete_Damage_Formula#Modifiable_Settings UESP: The Complete Damage Formula] | |||
[[Category:Settings]] | <div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div> |
Latest revision as of 18:10, 23 October 2008
Description |
Used to calculate the damage-multiplier received from attributes. attribute: For blunt and blade weapons the actor's current strength is used. For marksman the actor's current agility is used. Both are capped at 100, meaning that fortifying your strength over 100 won't result in more damage. |
---|---|
Formula |
fDamageStrengthBase + Attribute/100 * fDamageStrengthMult |
Default value |
0.7500 |