Difference between revisions of "FDifficultyDamageMultiplier"

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imported>Bnesmith
imported>ShadowDancer
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{| border="1" cellpadding="5" cellspacing="0"
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!style="background:#ffdead;" width="100"  | Description
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The difficulty slider affect how much damage the player does in combat, and how much damage he receives. Damage of all types, magical and mundane, is affected by the slider.
The difficulty slider affect how much damage the player does in combat, and how much damage he receives. Damage of all types, magical and mundane, is affected by the slider.


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The difficulty slider can be made more subtle by lowering this value, and more extreme by raising it.
The difficulty slider can be made more subtle by lowering this value, and more extreme by raising it.


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!style="background:#ffdead;" |Default value
|style="background:#ffeded;" |
5.0000


'''default value:''' 5.0000
|}


[[Category:Settings]]
<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div>

Latest revision as of 08:45, 1 October 2007

Description

The difficulty slider affect how much damage the player does in combat, and how much damage he receives. Damage of all types, magical and mundane, is affected by the slider.

This multiplier is the maximum amount the damage the player can do if the slider is set all the way to easy. It divides the amount of damage done to the player by the same value. If the slider is set all the way to hard, these values are inverted. This multiplier is reduced when the slider is set to in between values.

The difficulty slider can be made more subtle by lowering this value, and more extreme by raising it.

Default value

5.0000