Difference between revisions of "FHostileActorExteriorDistance"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>B3w4r3
imported>ShadowDancer
m (formatting)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
The distance at which a hostile actor (NPC, creature) is considered close enough to disable fast traveling, waiting, or sleeping for the player.
{| border="1" cellpadding="5" cellspacing="0"
|-
!style="background:#ffdead;" width="100"  | Description
|style="background:#ffeded;" |


FHostileActorExteriorDistance is for wilderness encounters.  [[FHostileActorInteriorDistance]] is for dungeon encounters.


The distance in game units at which a hostile actor (NPC, creature) is considered close enough to disable fast traveling, waiting, or sleeping for the player.


[[Category:Settings]]
FHostileActorExteriorDistance is for exterior encounters.  [[FHostileActorInteriorDistance]] is for interior encounters.
 
|-
!style="background:#ffdead;" |Default value
|style="background:#ffeded;" |
 
3000.0000
 
|}
 
 
 
<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div>

Latest revision as of 08:39, 1 October 2007

Description


The distance in game units at which a hostile actor (NPC, creature) is considered close enough to disable fast traveling, waiting, or sleeping for the player.

FHostileActorExteriorDistance is for exterior encounters. FHostileActorInteriorDistance is for interior encounters.

Default value

3000.0000