Difference between revisions of "FHostileActorInteriorDistance"
Jump to navigation
Jump to search
imported>Scruggs (formatting, adding default value) |
imported>ShadowDancer m (formatting) |
||
Line 12: | Line 12: | ||
|style="background:#ffeded;" | | |style="background:#ffeded;" | | ||
2000. | 2000.0000 | ||
|} | |} | ||
<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div> | |||
[[Category:Settings]] |
Latest revision as of 08:04, 1 October 2007
Description |
The distance in game units at which a hostile actor (NPC, creature) is considered close enough to disable fast traveling, waiting, or sleeping for the player. FHostileActorExteriorDistance is for exterior encounters. FHostileActorInteriorDistance is for interior encounters. |
---|---|
Default value |
2000.0000 |