Difference between revisions of "FKnockbackAgilBase"

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When hitting an opponent the victim get's pushed backwards. The speed at which the victim is pushed back is modified by FKnockbackAgilBase and FKnockbackAgilMult. Presumably the formula is something like
When hitting an opponent the victim get's pushed backwards. The speed at which the victim is pushed back is modified by the victim's agility and the damage of the attack. The agility dependency is controlled by FKnockbackAgilBase and FKnockbackAgilMult.
The exact formula seems to be complicated, but if
 
Mod = FKnockbackAgilBase + Agility*FKnockbackAgilMult
 
then, if Mod > 0, the speed is barely modified.
 
If Mod ~ 0, the speed is reduced drastically up to 0, for Mod = 0.
 
If Mod < 0, the victim is pushed '''forward''' at very high speed.


basespeed*(FKnockbackAgilBase+Agility*FKnockbackAgilMult)


The speed at which the victim is pushed backwards decreases towards the end. The pushback does not seem to be applied if the victim get's staggered.
The speed at which the victim is pushed backwards decreases towards the end. The pushback does not seem to be applied if the victim get's staggered.

Latest revision as of 20:19, 15 March 2019

Description

When hitting an opponent the victim get's pushed backwards. The speed at which the victim is pushed back is modified by the victim's agility and the damage of the attack. The agility dependency is controlled by FKnockbackAgilBase and FKnockbackAgilMult. The exact formula seems to be complicated, but if

Mod = FKnockbackAgilBase + Agility*FKnockbackAgilMult

then, if Mod > 0, the speed is barely modified.

If Mod ~ 0, the speed is reduced drastically up to 0, for Mod = 0.

If Mod < 0, the victim is pushed forward at very high speed.


The speed at which the victim is pushed backwards decreases towards the end. The pushback does not seem to be applied if the victim get's staggered.

Default value

1.0000