Difference between revisions of "FKnockbackAgilBase"
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When hitting an opponent the victim get's pushed backwards. The speed at which the victim is pushed back is modified by FKnockbackAgilBase and FKnockbackAgilMult. | When hitting an opponent the victim get's pushed backwards. The speed at which the victim is pushed back is modified by the victim's agility and the damage of the attack. The agility dependency is controlled by FKnockbackAgilBase and FKnockbackAgilMult. | ||
The exact formula seems to be complicated, but if | The exact formula seems to be complicated, but if | ||
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<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div> |
Latest revision as of 20:19, 15 March 2019
Description |
When hitting an opponent the victim get's pushed backwards. The speed at which the victim is pushed back is modified by the victim's agility and the damage of the attack. The agility dependency is controlled by FKnockbackAgilBase and FKnockbackAgilMult. The exact formula seems to be complicated, but if Mod = FKnockbackAgilBase + Agility*FKnockbackAgilMult then, if Mod > 0, the speed is barely modified. If Mod ~ 0, the speed is reduced drastically up to 0, for Mod = 0. If Mod < 0, the victim is pushed forward at very high speed.
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Default value |
1.0000 |