Difference between revisions of "FMagicDurMagBaseCostMult"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Sebere07
m (not confirmed deleted)
imported>Haama
(Added potion strength links)
 
(5 intermediate revisions by 3 users not shown)
Line 4: Line 4:
|style="background:#ffeded;" |
|style="background:#ffeded;" |


This setting seems to have a broad effect. I have not yet found out what exactly the different effects are, but expect the following:
This setting seems to effect many magic items, including:


- prices on vendor-spells will change significantly
*For player-created potions it affects duration for all potions, and magnitude for any created with a Mortar and Pestle, Calcinator, and Retort. See [[:Category:Potion Strength]] for more information.


- duration on potions will increase / decrease
Expected, but untested:


- it will be cheaper / more expensive to make custom spells or enchantments
*prices on vendor-spells will change significantly


- spells / enchantment will take less / more magicka
*it will be cheaper / more expensive to make custom spells or enchantments
 
*spells / enchantment will take less / more magicka


|-
|-
Line 22: Line 24:
|}
|}


[[Category:Settings]]
<div id="catlinks"><p class='catlinks'>[[Special: Categories|Category]]: [[:Category: Settings|Settings]] | [[:Category: Spell Cost|Spell Cost]] | [[:Category: Potion Strength|Potion Strength]]</p></div>

Latest revision as of 16:22, 6 January 2008

Description

This setting seems to effect many magic items, including:

  • For player-created potions it affects duration for all potions, and magnitude for any created with a Mortar and Pestle, Calcinator, and Retort. See Category:Potion Strength for more information.

Expected, but untested:

  • prices on vendor-spells will change significantly
  • it will be cheaper / more expensive to make custom spells or enchantments
  • spells / enchantment will take less / more magicka
Default value

0.100