Difference between revisions of "FSneakMaxDistance"
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imported>Bnesmith |
imported>ShadowDancer m (formatting) |
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!style="background:#ffdead;" width="100" | Description | |||
|style="background:#ffeded;" | | |||
Maximum distance that an actor will detect another actor in an interior cell. Anything out of this range does not take part in sneak rolls vs. the sneaking actor. E.g. cannot be detected (not even if the sneaking player attacks). | |||
[[Category:Settings]] | While the actor is in an exterior cell, this value is multiplied by [[fSneakExteriorDistanceMult]] . | ||
128 units is 6 feet. | |||
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!style="background:#ffdead;" |Default value | |||
|style="background:#ffeded;" | | |||
1500.0000 | |||
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<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]] | [[:Category:Detection|Detection]]</p></div> |
Latest revision as of 11:50, 30 September 2007
Description |
Maximum distance that an actor will detect another actor in an interior cell. Anything out of this range does not take part in sneak rolls vs. the sneaking actor. E.g. cannot be detected (not even if the sneaking player attacks). While the actor is in an exterior cell, this value is multiplied by fSneakExteriorDistanceMult . 128 units is 6 feet. |
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Default value |
1500.0000 |