Difference between revisions of "GetDead"
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Returns 1 if the object reference is dead. | Returns 1 if the object reference is dead. | ||
==Notes== | |||
*This is more accurate than checking the actor's health because there are circumstances when the actor can die without losing all of their health (such as through [[Kill]]). | |||
*It will also return a correct result for a respawning reference (ie a guard) returning 1 if the reference is currently dead, and 0 when the reference respawns later. | |||
==See Also== | ==See Also== | ||
[[GetDeadCount]] | * [[GetDeadCount]] | ||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category:Functions (CS)]] | |||
[[Category: Functions (CS 1.0)]] | |||
[[Category: Actor Functions]] | |||
[[Category: Actor Functions (CS 1.0)]] | |||
[[Category: Actor State Functions]] | [[Category: Actor State Functions]] | ||
[[Category: Actor State Functions (CS 1.0)]] | |||
[[Category: Condition Functions]] | [[Category: Condition Functions]] | ||
[[Category: | [[Category: Condition Functions (CS 1.0)]] | ||
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Latest revision as of 08:28, 20 June 2008
Syntax:
[ActorID.]GetDead
Example:
BossGoblin.GetDead
Returns 1 if the object reference is dead.
Notes[edit | edit source]
- This is more accurate than checking the actor's health because there are circumstances when the actor can die without losing all of their health (such as through Kill).
- It will also return a correct result for a respawning reference (ie a guard) returning 1 if the reference is currently dead, and 0 when the reference respawns later.
See Also[edit | edit source]