Difference between revisions of "IsPoison"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>WereWolf
(New page: A command for Oblivion Script Extender Returns whether the alchemy item is a poison. '''Syntax:''' (isPoison:bool) ''reference.''IsPoison ''object...)
 
imported>Haama
(Note on scripted effects)
 
Line 9: Line 9:
*A poison is an alchemy item with all hostile effects.
*A poison is an alchemy item with all hostile effects.
*An alchemy item with even a single non-hostile effect is not a poison.
*An alchemy item with even a single non-hostile effect is not a poison.
*As of version .0012, hostile scripted effects should register as poisons.


[[Category: Functions]]
[[Category: Functions]]

Latest revision as of 16:59, 12 September 2007

A command for Oblivion Script Extender

Returns whether the alchemy item is a poison.

Syntax:

(isPoison:bool) reference.IsPoison objectID:ref

Notes[edit | edit source]

  • A poison is an alchemy item with all hostile effects.
  • An alchemy item with even a single non-hostile effect is not a poison.
  • As of version .0012, hostile scripted effects should register as poisons.