Difference between revisions of "IsSpellHostile"

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(New page: A command for Oblivion Script Extender '''Syntax:''' (isHostile:bool) GetSpellHostile spell:ref Returns 1 if spell is considered hostile. == Note...)
 
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{{OBSE v0015}}
A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]]
A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]]


'''Syntax:'''
'''Syntax:'''
(isHostile:bool) IsSpellHostile spell:ref
  (isHostile:bool) GetSpellHostile spell:ref
  (isHostile:bool) GetSpellHostile spell:ref


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== Notes ==
== Notes ==
* '''In the OBSE v0015, beta 1 documentation, only GetSpellHostile is listed, but this alias has not been implemented.''' Currently, only IsSpellHostile will work. In the final release of v0015, both aliases will work.
* In most cases, a spell is hostile so long as it has at least one hostile effect.
* In most cases, a spell is hostile so long as it has at least one hostile effect.
* [[SetSpellHostile]] may override this, so a spell with no hostile effects may be considered hostile, or a spell with hostile effects may be considered non-hostile.
* [[SetSpellHostile]] may override this, so a spell with no hostile effects may be considered hostile, or a spell with hostile effects may be considered non-hostile.

Latest revision as of 09:32, 27 May 2008


A command for Oblivion Script Extender

Syntax:

(isHostile:bool) IsSpellHostile spell:ref
(isHostile:bool) GetSpellHostile spell:ref

Returns 1 if spell is considered hostile.

Notes[edit | edit source]

  • In the OBSE v0015, beta 1 documentation, only GetSpellHostile is listed, but this alias has not been implemented. Currently, only IsSpellHostile will work. In the final release of v0015, both aliases will work.
  • In most cases, a spell is hostile so long as it has at least one hostile effect.
  • SetSpellHostile may override this, so a spell with no hostile effects may be considered hostile, or a spell with hostile effects may be considered non-hostile.
  • Removing all hostile effects from a hostile spell or adding hostile effects to a non-hostile spell will not update the hostility of the spell automatically.

See Also[edit | edit source]