Difference between revisions of "IsSpellHostile"
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imported>DragoonWraith (unknown to the CS in beta 1) |
imported>DragoonWraith (updating note) |
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{{OBSE v0015}} | |||
A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] | A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] | ||
'''Syntax:''' | '''Syntax:''' | ||
(isHostile:bool) IsSpellHostile spell:ref | |||
(isHostile:bool) GetSpellHostile spell:ref | (isHostile:bool) GetSpellHostile spell:ref | ||
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== Notes == | == Notes == | ||
* '''In the | * '''In the OBSE v0015, beta 1 documentation, only GetSpellHostile is listed, but this alias has not been implemented.''' Currently, only IsSpellHostile will work. In the final release of v0015, both aliases will work. | ||
* In most cases, a spell is hostile so long as it has at least one hostile effect. | * In most cases, a spell is hostile so long as it has at least one hostile effect. | ||
* [[SetSpellHostile]] may override this, so a spell with no hostile effects may be considered hostile, or a spell with hostile effects may be considered non-hostile. | * [[SetSpellHostile]] may override this, so a spell with no hostile effects may be considered hostile, or a spell with hostile effects may be considered non-hostile. |
Latest revision as of 09:32, 27 May 2008
A command for Oblivion Script Extender
Syntax:
(isHostile:bool) IsSpellHostile spell:ref (isHostile:bool) GetSpellHostile spell:ref
Returns 1 if spell is considered hostile.
Notes[edit | edit source]
- In the OBSE v0015, beta 1 documentation, only GetSpellHostile is listed, but this alias has not been implemented. Currently, only IsSpellHostile will work. In the final release of v0015, both aliases will work.
- In most cases, a spell is hostile so long as it has at least one hostile effect.
- SetSpellHostile may override this, so a spell with no hostile effects may be considered hostile, or a spell with hostile effects may be considered non-hostile.
- Removing all hostile effects from a hostile spell or adding hostile effects to a non-hostile spell will not update the hostility of the spell automatically.