Difference between revisions of "Key input"
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imported>Gregbert (Discussion on Article page turned into article.) |
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{{ | {{Deprecated Article|Key input is now best handled by [[Oblivion Script Extender]].}} | ||
If you wish to detect a key input without [[OBSE]], then the best way to go about this is to detect what the effect of this key press would be. For example, if you want to detect the pressing of the Ctrl button, then your best best would be to detect Stealth (assuming that the player has Ctrl set to activate Stealth Mode). Using stealth as an example: | |||
<pre>short sneak | <pre>short sneak | ||
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End</pre> | End</pre> | ||
However, it is impossible (without [[OBSE]]) to detect a key press without the key having an effect. If this is your aim, then [[OBSE]] must be used. | |||
==See Also== | |||
* [[GetKeyPress]] | |||
Latest revision as of 06:21, 26 April 2009
Deprecated Article
Key input is now best handled by Oblivion Script Extender. For further information or discussion, see the Talk page.
If you wish to detect a key input without OBSE, then the best way to go about this is to detect what the effect of this key press would be. For example, if you want to detect the pressing of the Ctrl button, then your best best would be to detect Stealth (assuming that the player has Ctrl set to activate Stealth Mode). Using stealth as an example:
short sneak short switch float timer /index.php?showtopic=511998&view=findpost Begin GameMode set timer to ( timer + GetSecondsPassed ) if ( timer > 2 ) set timer to 0 set sneak to 0 elseif ( player.IsSneaking == 1 ) && ( sneak == 0 ) set switch to ( switch + 1 ) elseif ( player.IsSneaking == 0 ) && ( sneak == 1 ) set switch to ( switch + 1 ) endif if ( player.IsSneaking == 1 ) set sneak to 1 else set sneak to 0 endif if ( switch == 4 ) set switch to 0 ;switch weapon mode endif End
However, it is impossible (without OBSE) to detect a key press without the key having an effect. If this is your aim, then OBSE must be used.