Difference between revisions of "Light"
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Light objects provide spherical areas of illumination. They may or may not have a physical 3D object to represent them, such as a candle or lamp. | Light objects provide spherical areas of illumination. They may or may not have a physical 3D object to represent them, such as a candle or lamp. | ||
==Base Object Fields== | |||
*'''ID:''' The Editor ID for this object. This is a unique name used to identify the light within the Construction Set. | |||
*'''Script:''' Name of the script to attach to this object. Lights use [[Object_scripts|object scripts]]. | |||
*'''FOV:''' | |||
*'''Falloff Exponent:''' | |||
*'''Radius:''' Radius of the circle the light illuminates. | |||
*'''Color:''' Color of the light produced. | |||
*'''Fade:''' Determines the opacity/brightness of the light. | |||
*'''Flicker Effect:''' Defines if and how the light should flicker. | |||
*'''NIF File:''' 3D art used to display the light ingame. | |||
*'''TESSound''': Sound played by the light. | |||
*'''Quest Item:''' Marks this as a quest item. | |||
*'''Negative:''' Reduces the illumination on surroundings objects. | |||
*'''Dynamic:''' | |||
*'''Spot Light:'''The light shines from the source to the walls like a flashlight. | |||
*'''Spot Shadow:''' | |||
===Carriable=== | |||
*'''Can Carry:''' Flag to determine if the light can be moved to containers. | |||
*'''Off by default:''' Flag to determine if the light is turned off by default. | |||
*'''Name:''' Name of the light. This is the name displayed in a container. | |||
*'''Icon Image:''' Inventory icon used by the light. | |||
*'''Weight:''' Weight of the light. | |||
*'''Time:''' How long the light stays on when equipped (in seconds). Use "-1" for an infinite duration. | |||
*'''Value:''' Base gold value of the light. | |||
==Notes== | |||
* The results of enabling the ''Negative'' flag are different for different video settings with good results for HDR and bad results for Bloom w/t AA. | |||
[[Category:World Objects]] | [[Category:World Objects]] |
Latest revision as of 05:00, 26 April 2023
Light objects provide spherical areas of illumination. They may or may not have a physical 3D object to represent them, such as a candle or lamp.
Base Object Fields[edit | edit source]
- ID: The Editor ID for this object. This is a unique name used to identify the light within the Construction Set.
- Script: Name of the script to attach to this object. Lights use object scripts.
- FOV:
- Falloff Exponent:
- Radius: Radius of the circle the light illuminates.
- Color: Color of the light produced.
- Fade: Determines the opacity/brightness of the light.
- Flicker Effect: Defines if and how the light should flicker.
- NIF File: 3D art used to display the light ingame.
- TESSound: Sound played by the light.
- Quest Item: Marks this as a quest item.
- Negative: Reduces the illumination on surroundings objects.
- Dynamic:
- Spot Light:The light shines from the source to the walls like a flashlight.
- Spot Shadow:
Carriable[edit | edit source]
- Can Carry: Flag to determine if the light can be moved to containers.
- Off by default: Flag to determine if the light is turned off by default.
- Name: Name of the light. This is the name displayed in a container.
- Icon Image: Inventory icon used by the light.
- Weight: Weight of the light.
- Time: How long the light stays on when equipped (in seconds). Use "-1" for an infinite duration.
- Value: Base gold value of the light.
Notes[edit | edit source]
- The results of enabling the Negative flag are different for different video settings with good results for HDR and bad results for Bloom w/t AA.