Difference between revisions of "Light"

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imported>SpookyFX
(*'''Spot Light:'''The light shines from the source to the walls like a flashlight. I used this on my Crucifix in my vampire mod to light up the vamps face as they got close in front of the player.)
("Time" updated)
 
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*'''FOV:'''
*'''FOV:'''
*'''Falloff Exponent:'''
*'''Falloff Exponent:'''
*'''Radius:''' Radius of the circle the light illuminates
*'''Radius:''' Radius of the circle the light illuminates.
*'''Color:''' Color of the light produced
*'''Color:''' Color of the light produced.
*'''Fade:''' Determines the opacity/brightness of the light
*'''Fade:''' Determines the opacity/brightness of the light.
*'''Flicker Effect:''' Defines if and how the light should flicker
*'''Flicker Effect:''' Defines if and how the light should flicker.
*'''NIF File:''' 3D art used to display the light ingame
*'''NIF File:''' 3D art used to display the light ingame.
*'''TESSound''': Sound played by the light
*'''TESSound''': Sound played by the light.


*'''Quest Item:''' Marks this as a quest item.
*'''Quest Item:''' Marks this as a quest item.
*'''Negative:''' Reduces the illumination on surroundings objects
*'''Negative:''' Reduces the illumination on surroundings objects.
*'''Dynamic:'''
*'''Dynamic:'''
*'''Spot Light:'''The light shines from the source to the walls like a flashlight.
*'''Spot Light:'''The light shines from the source to the walls like a flashlight.
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===Carriable===
===Carriable===
*'''Can Carry:''' Flag to determine if the light can be moved to containers
*'''Can Carry:''' Flag to determine if the light can be moved to containers.
*'''Off by default:''' Flag to determine if the light is turned off by default
*'''Off by default:''' Flag to determine if the light is turned off by default.
*'''Name:''' Name of the light. This is the name displayed in a container
*'''Name:''' Name of the light. This is the name displayed in a container.
*'''Icon Image:''' Inventory icon used by the light
*'''Icon Image:''' Inventory icon used by the light.
*'''Weight:''' Weight of the light
*'''Weight:''' Weight of the light.
*'''Time:''' Duration of time the light stays on when equipped
*'''Time:''' How long the light stays on when equipped (in seconds). Use "-1" for an infinite duration.
*'''Value:''' Base gold value of the light
*'''Value:''' Base gold value of the light.


==Notes==
==Notes==

Latest revision as of 05:00, 26 April 2023

Light objects provide spherical areas of illumination. They may or may not have a physical 3D object to represent them, such as a candle or lamp.

Base Object Fields[edit | edit source]

  • ID: The Editor ID for this object. This is a unique name used to identify the light within the Construction Set.
  • Script: Name of the script to attach to this object. Lights use object scripts.
  • FOV:
  • Falloff Exponent:
  • Radius: Radius of the circle the light illuminates.
  • Color: Color of the light produced.
  • Fade: Determines the opacity/brightness of the light.
  • Flicker Effect: Defines if and how the light should flicker.
  • NIF File: 3D art used to display the light ingame.
  • TESSound: Sound played by the light.
  • Quest Item: Marks this as a quest item.
  • Negative: Reduces the illumination on surroundings objects.
  • Dynamic:
  • Spot Light:The light shines from the source to the walls like a flashlight.
  • Spot Shadow:

Carriable[edit | edit source]

  • Can Carry: Flag to determine if the light can be moved to containers.
  • Off by default: Flag to determine if the light is turned off by default.
  • Name: Name of the light. This is the name displayed in a container.
  • Icon Image: Inventory icon used by the light.
  • Weight: Weight of the light.
  • Time: How long the light stays on when equipped (in seconds). Use "-1" for an infinite duration.
  • Value: Base gold value of the light.

Notes[edit | edit source]

  • The results of enabling the Negative flag are different for different video settings with good results for HDR and bad results for Bloom w/t AA.