Difference between revisions of "MoveMouseY"

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imported>WereWolf
imported>Haama
(Note on how to determine resolutions, inversion)
 
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Moves the mouse 50 pixels up/down probably depending on the user's gameplay settings (invert mouse Y axis).
Moves the mouse 50 pixels up/down probably depending on the user's gameplay settings (invert mouse Y axis).
==Notes==
* Use [[GetNumericINISetting]] to determine Y-Axis Inversion, as well as resolutions.
<pre>short XRes
short YRes
short YAxis
...
set XRes to (GetNumericIniSetting "iSize W:Display") ;i.e., 1280 of 1280x1024
set YRes to (GetNumericIniSetting "iSize H:Display") ;i.e., 1024 of 1280x1024
set YAxis to (GetNumericINISetting "bInvertYValues:Controls")
            ;0 for normal, 1 for inverted</pre>


==See Also==
==See Also==

Latest revision as of 18:59, 14 September 2007

A command for Oblivion Script Extender

Syntax:

MoveMouseY pixels

Tells Oblivion that the mouse has moved a certain number of pixels in the vertical axis. Oblivion will react accordingly depending on the situation.

Examples[edit | edit source]

MoveMouseY -50

Moves the mouse 50 pixels up/down probably depending on the user's gameplay settings (invert mouse Y axis).

Notes[edit | edit source]

short XRes
short YRes
short YAxis
...
set XRes to (GetNumericIniSetting "iSize W:Display") ;i.e., 1280 of 1280x1024
set YRes to (GetNumericIniSetting "iSize H:Display") ;i.e., 1024 of 1280x1024
set YAxis to (GetNumericINISetting "bInvertYValues:Controls")
             ;0 for normal, 1 for inverted

See Also[edit | edit source]