Difference between revisions of "MoveMouseY"
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imported>WereWolf |
imported>Haama (Note on how to determine resolutions, inversion) |
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Moves the mouse 50 pixels up/down probably depending on the user's gameplay settings (invert mouse Y axis). | Moves the mouse 50 pixels up/down probably depending on the user's gameplay settings (invert mouse Y axis). | ||
==Notes== | |||
* Use [[GetNumericINISetting]] to determine Y-Axis Inversion, as well as resolutions. | |||
<pre>short XRes | |||
short YRes | |||
short YAxis | |||
... | |||
set XRes to (GetNumericIniSetting "iSize W:Display") ;i.e., 1280 of 1280x1024 | |||
set YRes to (GetNumericIniSetting "iSize H:Display") ;i.e., 1024 of 1280x1024 | |||
set YAxis to (GetNumericINISetting "bInvertYValues:Controls") | |||
;0 for normal, 1 for inverted</pre> | |||
==See Also== | ==See Also== |
Latest revision as of 18:59, 14 September 2007
A command for Oblivion Script Extender
Syntax:
MoveMouseY pixels
Tells Oblivion that the mouse has moved a certain number of pixels in the vertical axis. Oblivion will react accordingly depending on the situation.
Examples[edit | edit source]
MoveMouseY -50
Moves the mouse 50 pixels up/down probably depending on the user's gameplay settings (invert mouse Y axis).
Notes[edit | edit source]
- Use GetNumericINISetting to determine Y-Axis Inversion, as well as resolutions.
short XRes short YRes short YAxis ... set XRes to (GetNumericIniSetting "iSize W:Display") ;i.e., 1280 of 1280x1024 set YRes to (GetNumericIniSetting "iSize H:Display") ;i.e., 1024 of 1280x1024 set YAxis to (GetNumericINISetting "bInvertYValues:Controls") ;0 for normal, 1 for inverted