Difference between revisions of "NIF Importers and Exporters"

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imported>ShadowDancer
(→‎NifTools 3ds Max NIF Plugin: Adding link 4 Mopp Collision Tutorial, removing Prerelease thread - 0.2.17.x released)
imported>Amorilia
(updated supported versions of blender and maya)
 
(2 intermediate revisions by 2 users not shown)
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!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | Description
!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | Description
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|
3D Studio Max Importer/Exporter for Oblivion that supports exporting a collision mesh and animations. Latest test build version has some MOPP support.
3D Studio Max Importer/Exporter for Oblivion that supports exporting a collision mesh and animations. Has MOPP support as of 0.2.17.x build.
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!style="background:#ffdead;border-bottom:1px solid;" | Supported Versions
!style="background:#ffdead;border-bottom:1px solid;" | Supported Versions
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[http://www.silgrad.com/wbb2/thread.php?threadid=2477 Tutorial]
[http://www.silgrad.com/wbb2/thread.php?threadid=2477 Tutorial]
[http://niftools.sourceforge.net/wiki/3ds_Max/Guides/Collision_Example_1 Mopp Collision Tutorial for 0.2.17.x release]
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!style="background:#ffdead;border-bottom:1px solid;" | Download
!style="background:#ffdead;border-bottom:1px solid;" | Download
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!style="background:#ffdead;border-bottom:1px solid;" | Supported Versions
!style="background:#ffdead;border-bottom:1px solid;" | Supported Versions
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|
2.45, 2.46, 2.47
2.45, 2.46, 2.47, 2.48, 2.49
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!style="background:#ffdead;border-bottom:1px solid;" | Links
!style="background:#ffdead;border-bottom:1px solid;" | Links
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!style="background:#ffdead;border-bottom:1px solid;" | Supported Versions
!style="background:#ffdead;border-bottom:1px solid;" | Supported Versions
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|
6.5, 7, 8, 8.5
6.5, 7, 8, 8.5, 9


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Latest revision as of 17:44, 19 October 2009

3ds Max[edit | edit source]

Civilization IV MaxTools[edit | edit source]

Description

This is a NIF exporter for 3D Studio Max, designed for use with Civilization 4. It can be used to export models for Oblivion, but it uses an older version of The NIF format and not everything can be realized (e.g. no collision-data and Havok-physics)

Supported Versions

6, 7, 8

Download

Exporter for 3DSMax v6

Exporter for 3DSMax v7+


NifTools 3ds Max NIF Plugin[edit | edit source]

Description

3D Studio Max Importer/Exporter for Oblivion that supports exporting a collision mesh and animations. Has MOPP support as of 0.2.17.x build.

Supported Versions

gmax, 4.2, 5 - 9 and 9 x64

Links

NifTools Wiki

Tutorial

Download

Latest MAX Plugins

Blender[edit | edit source]

NifTools Blender NIF Scripts[edit | edit source]

Description

The Blender NIF scripts enable Blender to import and export NIF files. It supports NIF files up to version 20.3.0.6, which includes the version used by Oblivion.

Supported Versions

2.45, 2.46, 2.47, 2.48, 2.49

Links

NifTools Wiki

Download

Latest Blender NIF Scripts

Maya[edit | edit source]

NifTools Maya NIF Plugin[edit | edit source]

Description

Maya Importer/Exporter for NIF files. It does not support animation or collision, but it can open and export static NIF files and skin attached to bone is also supported.

Supported Versions

6.5, 7, 8, 8.5, 9

Links

NifTools Wiki

Download

Latest Maya Plugin