Difference between revisions of "SetActorFullName"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Haama
(CS 1.0 stuff)
imported>Vswe
m (Added Search Terms)
 
(One intermediate revision by one other user not shown)
Line 9: Line 9:


[[Category: Functions]]
[[Category: Functions]]
[[Category:Functions (CS)]]
[[Category: Functions (CS 1.0)]]
[[Category: Functions (CS 1.0)]]
[[Category: Miscellaneous Functions]]
[[Category: Miscellaneous Functions]]
Line 14: Line 15:
[[Category:Actor Functions]]
[[Category:Actor Functions]]
[[Category:Actor Functions (CS 1.0)]]
[[Category:Actor Functions (CS 1.0)]]
<!-- Begin Search Terms
Set
Actor
Full
Name
End Search Terms -->

Latest revision as of 12:29, 20 June 2008

Syntax:

SetActorFullName "New Name"

Example:

SetActorFullName "My Favorite Horse"


Changes the actor's name (display name) to the specified text. Note that while the function is called on a reference, it actually changes the name of the base object, so all instances of that NPC/creature will have a new name.