Difference between revisions of "SetActorFullName"
Jump to navigation
Jump to search
imported>Haama (CS 1.0 stuff) |
imported>Vswe m (Added Search Terms) |
||
(One intermediate revision by one other user not shown) | |||
Line 9: | Line 9: | ||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category:Functions (CS)]] | |||
[[Category: Functions (CS 1.0)]] | [[Category: Functions (CS 1.0)]] | ||
[[Category: Miscellaneous Functions]] | [[Category: Miscellaneous Functions]] | ||
Line 14: | Line 15: | ||
[[Category:Actor Functions]] | [[Category:Actor Functions]] | ||
[[Category:Actor Functions (CS 1.0)]] | [[Category:Actor Functions (CS 1.0)]] | ||
<!-- Begin Search Terms | |||
Set | |||
Actor | |||
Full | |||
Name | |||
End Search Terms --> |
Latest revision as of 12:29, 20 June 2008
Syntax:
SetActorFullName "New Name"
Example:
SetActorFullName "My Favorite Horse"
Changes the actor's name (display name) to the specified text. Note that while the function is called on a reference, it actually changes the name of the base object, so all instances of that NPC/creature will have a new name.