Difference between revisions of "SetAlert"
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imported>Vswe m (Added Search Terms) |
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Sets whether the actor is in an "alert" state (weapon drawn). This is purely an animation state, and does not affect their actual combat status. | Sets whether the actor is in an "alert" state (weapon drawn). This is purely an animation state, and does not affect their actual combat status. | ||
==See Also== | |||
*[[GetIsAlerted]] | |||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category:Functions (CS)]] | |||
[[Category: Functions (CS 1.0)]] | |||
[[Category: AI Functions]] | [[Category: AI Functions]] | ||
[[Category: AI Functions (CS 1.0)]] | |||
[[Category:Actor Functions]] | |||
[[Category:Actor Functions (CS 1.0)]] | |||
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Set | |||
Alert | |||
End Search Terms --> |
Latest revision as of 12:38, 20 June 2008
Syntax:
SetAlert [0/1]
Sets whether the actor is in an "alert" state (weapon drawn). This is purely an animation state, and does not affect their actual combat status.
See Also[edit | edit source]