Difference between revisions of "SetAlert"

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Sets whether the actor is in an "alert" state (weapon drawn). This is purely an animation state, and does not affect their actual combat status.
Sets whether the actor is in an "alert" state (weapon drawn). This is purely an animation state, and does not affect their actual combat status.
==See Also==
*[[GetIsAlerted]]




[[Category: Functions]]
[[Category: Functions]]
[[Category:Functions (CS)]]
[[Category: Functions (CS 1.0)]]
[[Category: AI Functions]]
[[Category: AI Functions]]
[[Category: AI Functions (CS 1.0)]]
[[Category:Actor Functions]]
[[Category:Actor Functions (CS 1.0)]]
<!-- Begin Search Terms
Set
Alert
End Search Terms -->

Latest revision as of 12:38, 20 June 2008

Syntax:

SetAlert [0/1]


Sets whether the actor is in an "alert" state (weapon drawn). This is purely an animation state, and does not affect their actual combat status.

See Also[edit | edit source]