Difference between revisions of "SetAlert"
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imported>Haama (CS 1.0 stuff) |
imported>Vswe m (Added Search Terms) |
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==See Also== | ==See Also== | ||
[[GetIsAlerted]] | *[[GetIsAlerted]] | ||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category:Functions (CS)]] | |||
[[Category: Functions (CS 1.0)]] | [[Category: Functions (CS 1.0)]] | ||
[[Category: AI Functions]] | [[Category: AI Functions]] | ||
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[[Category:Actor Functions]] | [[Category:Actor Functions]] | ||
[[Category:Actor Functions (CS 1.0)]] | [[Category:Actor Functions (CS 1.0)]] | ||
<!-- Begin Search Terms | |||
Set | |||
Alert | |||
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Latest revision as of 12:38, 20 June 2008
Syntax:
SetAlert [0/1]
Sets whether the actor is in an "alert" state (weapon drawn). This is purely an animation state, and does not affect their actual combat status.
See Also[edit | edit source]