Difference between revisions of "SetAtStart"
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This script function is documented but either not implemented or else superceded by another function. Please do not use this function in your mod; alternatives are offered in the article.
imported>DragoonWraith (note - it doesn't work) |
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{{Deprecated Functions|CS1.0}} | |||
'''Syntax:''' | '''Syntax:''' | ||
SetAtStart | SetAtStart | ||
This resets the object to its original location and rotation. | This theoretically resets the object to its original location and rotation. | ||
It does not actually work, however. If necessary, such a reset could be achieved with [[MoveTo]] and/or [[SetPos]] | |||
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Latest revision as of 10:19, 17 September 2008
Deprecated Function
This script function is documented but either not implemented or else superceded by another function. Please do not use this function in your mod; alternatives are offered in the article.
Syntax:
SetAtStart
This theoretically resets the object to its original location and rotation.
It does not actually work, however. If necessary, such a reset could be achieved with MoveTo and/or SetPos