Difference between revisions of "SetDestroyed"

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SetDestroyed takes an int parameter. A 1 parameter marks the ref as destroyed, a 0 parameter clears the destroyed flag on the ref. This can be used on any door or activator to indicate that it is non-functional. Destroyed doors/activators will no longer give rollover text and cannot be activated. Leveled lists will no longer generate new creatures.
SetDestroyed takes an int parameter. A 1 parameter marks the ref as destroyed, a 0 parameter clears the destroyed flag on the ref. This can be used on any door or activator to indicate that it is non-functional. Destroyed doors/activators will no longer give rollover text and cannot be activated. Leveled lists will no longer generate new creatures/ items.


'''Notes:'''  
'''Notes:'''  
*When called on an actor, prevents the actor from being activated for conversation, looting, or pick pocketing.
*When called on an actor, prevents the actor from being activated for conversation, looting, or pick pocketing.


[[Category: Functions]]
[[Category: Functions]]
[[Category:Functions (CS)]]
[[Category: Functions (CS 1.0)]]
[[Category: Miscellaneous Functions]]
[[Category: Miscellaneous Functions]]
[[Category: Miscellaneous Functions (CS 1.0)]]
==See Also==
[[GetDestroyed]]
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Latest revision as of 17:26, 9 April 2010

Syntax:

SetDestroyed flag 
SetDestroyed 1 


SetDestroyed takes an int parameter. A 1 parameter marks the ref as destroyed, a 0 parameter clears the destroyed flag on the ref. This can be used on any door or activator to indicate that it is non-functional. Destroyed doors/activators will no longer give rollover text and cannot be activated. Leveled lists will no longer generate new creatures/ items.

Notes:

  • When called on an actor, prevents the actor from being activated for conversation, looting, or pick pocketing.

See Also[edit | edit source]

GetDestroyed