Difference between revisions of "SetGhost"
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imported>Fella |
imported>Shademe (Updated with findings) |
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Sets the actor to/from the "ghost" state. When in a ghost state: | Sets the actor to/from the "ghost" state. When in a ghost state: | ||
* The actor will not enter combat | * The actor will not enter combat | ||
* The actor cannot be harmed by a weapon or spell in any way | * The actor cannot be harmed by a weapon or spell in any way. | ||
* The actor will not be affected by any new magic effects. | |||
* The actor ''will'' be hurt by water damage and some traps | * The actor ''will'' be hurt by water damage and some traps | ||
* The actor ''can'' inflict damage. So using ''player.SetGhost 1'' will ''not'' prevent the player from killing their enemies. | * The actor ''can'' inflict damage. So using ''player.SetGhost 1'' will ''not'' prevent the player from killing their enemies. | ||
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[[Category:Actor Functions]] | [[Category:Actor Functions]] | ||
[[Category:Actor Functions (CS 1.0)]] | [[Category:Actor Functions (CS 1.0)]] | ||
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Latest revision as of 16:16, 18 November 2009
Syntax:
SetGhost iGhostFlag ( 0 or 1 )
Sets the actor to/from the "ghost" state. When in a ghost state:
- The actor will not enter combat
- The actor cannot be harmed by a weapon or spell in any way.
- The actor will not be affected by any new magic effects.
- The actor will be hurt by water damage and some traps
- The actor can inflict damage. So using player.SetGhost 1 will not prevent the player from killing their enemies.
- The actor is still able to talk and can be activated to talk.
- The actor can not be pick pocketed.
See Also[edit | edit source]