Difference between revisions of "SetIsFood"

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imported>WereWolf
(New page: A command for Oblivion Script Extender Sets whether the object is considered to be food '''Syntax:''' (nothing) ''reference.''IsFood isFood:bool ...)
 
imported>WereWolf
 
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A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]]
A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]]
Sets whether the object is considered to be food


'''Syntax:'''  
'''Syntax:'''  
  (nothing) ''reference.''IsFood isFood:bool ''objectID:ref''
  (nothing) ''reference.''IsFood isFood:bool ''objectID:ref''
Sets whether the object is considered to be food.


==See Also==
==See Also==
*[[FlameNode]]
*[[IsFood]]
*[[HasFlames]]
*[[AddFlames]]
*[[RemoveFlames]]  


[[Category: Functions]]
[[Category: Functions]]
[[Category: Functions (CS 1.0)]]
[[Category: Functions (OBSE)]]
[[Category: Inventory Functions]]
[[Category: Inventory Functions]]
[[Category: Inventory Functions (OBSE)]]
[[Category: Inventory Functions (OBSE)]]
[[Category: Condition Functions]]
[[Category: Condition Functions (OBSE)]]

Latest revision as of 13:12, 14 September 2007

A command for Oblivion Script Extender

Syntax:

(nothing) reference.IsFood isFood:bool objectID:ref

Sets whether the object is considered to be food.

See Also[edit | edit source]