Difference between revisions of "GetTimeDead"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Maturin
 
imported>Vswe
m (Added Search Terms)
 
(2 intermediate revisions by 2 users not shown)
Line 7: Line 7:


[[Category: Functions]]
[[Category: Functions]]
[[Category:Functions (CS)]]
[[Category: Functions (CS 1.0)]]
[[Category: Actor State Functions]]
[[Category: Actor State Functions]]
[[Category: Actor State Functions (CS 1.0)]]
[[Category: Condition Functions]]
[[Category: Condition Functions]]
[[Category: Condition Functions (CS 1.0)]]
<!-- Begin Search Terms
Get
Time
Dead
End Search Terms -->

Latest revision as of 09:35, 20 June 2008

Syntax:

GetTimeDead 


Returns the time (in hours) that the calling actor has been dead. For example, if BossBanditRef has been dead for 3.5 hours, BossBanditRef.GetTimeDead would return 3.5.