Difference between revisions of "GetWeaponSkillType"
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imported>DragoonWraith (staves return 1 (just tried it)) |
imported>Vswe m (Added Search Terms) |
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[[Category: Functions]] | [[Category: Functions]] | ||
[[Category:Functions (CS)]] | |||
[[Category: Functions (CS 1.0)]] | |||
[[Category: Actor Functions]] | |||
[[Category: Actor Functions (CS 1.0)]] | |||
[[Category: Actor State Functions]] | [[Category: Actor State Functions]] | ||
[[Category: Actor State Functions (CS 1.0)]] | |||
[[Category: Condition Functions]] | [[Category: Condition Functions]] | ||
[[Category: Condition Functions (CS 1.0)]] | |||
<!-- Begin Search Terms | |||
Get | |||
Weapon | |||
Skill | |||
Type | |||
End Search Terms --> |
Latest revision as of 09:35, 20 June 2008
Syntax:
ActorID.GetWeaponSkillType == X
Returns actor's current weapon skill type:
- 0 = No Weapon (Hand-to-Hand) or No Skill (Staff)
- 1 = Blade
- 2 = Blunt
- 3 = Marksman