Difference between revisions of "GetWeaponSkillType"

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imported>DragoonWraith
(I meant 0, staves return 0)
imported>Vswe
m (Added Search Terms)
 
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:2 = Blunt  
:2 = Blunt  
:3 = Marksman  
:3 = Marksman  
[[Category: Functions]]
[[Category: Functions]]
[[Category:Functions (CS)]]
[[Category: Functions (CS 1.0)]]
[[Category: Actor Functions]]
[[Category: Actor Functions (CS 1.0)]]
[[Category: Actor State Functions]]
[[Category: Actor State Functions]]
[[Category: Actor State Functions (CS 1.0)]]
[[Category: Condition Functions]]
[[Category: Condition Functions]]
[[Category: Condition Functions (CS 1.0)]]
<!-- Begin Search Terms
Get
Weapon
Skill
Type
End Search Terms -->

Latest revision as of 09:35, 20 June 2008

Syntax:

 ActorID.GetWeaponSkillType == X

Returns actor's current weapon skill type:

0 = No Weapon (Hand-to-Hand) or No Skill (Staff)
1 = Blade
2 = Blunt
3 = Marksman