Difference between revisions of "HasBeenPickedUp"

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imported>DragoonWraith
(adding link to SetHasBeenPickedUp)
imported>QQuix
(Correcting my previous edit)
 
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  (pickedUp:bool) reference.IsTaken
  (pickedUp:bool) reference.IsTaken
Returns true (1) if the calling reference is currently inactive due to having been picked up by an actor or otherwise transferred to an inventory.
Returns true (1) if the calling reference is currently inactive due to having been picked up by an actor or otherwise transferred to an inventory.
===Notes===
*It is no use trying to use this function on dynamic references because the moment the reference is picked up, its FormID becomes invalid and, of course, using this function (or any other) on an invalid FormID will not return anything useful.
*This function does not work on implicit references, i.e. it is required to provide a reference before the dot (notice that the function is described as reference.HasBeenPickedUp and not as ''[reference].''HasBeenPickedUp)


==See Also==
==See Also==
* [[SetHasBeenPickedUp]]
* [[SetHasBeenPickedUp]]
* [[IsFormValid]]
* [[GetFirstRef]]
* [[GetFirstRef]]
* [[GetNextRef]]
* [[GetNextRef]]

Latest revision as of 17:00, 11 June 2013

A command for Oblivion Script Extender

Syntax:

(pickedUp:bool) reference.HasBeenPickedUp
(pickedUp:bool) reference.IsTaken

Returns true (1) if the calling reference is currently inactive due to having been picked up by an actor or otherwise transferred to an inventory.

Notes[edit | edit source]

  • It is no use trying to use this function on dynamic references because the moment the reference is picked up, its FormID becomes invalid and, of course, using this function (or any other) on an invalid FormID will not return anything useful.
  • This function does not work on implicit references, i.e. it is required to provide a reference before the dot (notice that the function is described as reference.HasBeenPickedUp and not as [reference].HasBeenPickedUp)

See Also[edit | edit source]