Difference between revisions of "IAIDefaultMeleeAlertAllowed"

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imported>Limorkil
 
imported>ShadowDancer
m (formatting)
 
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Unconfirmed: Set to 1 to increase the chance that attacking an actor will alert his nearby friends.  I am uncertain as to how exactly this works. Default value is 0.
{| border="1" cellpadding="5" cellspacing="0"
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!style="background:#ffdead;" width="100" | Description
|style="background:#ffeded;" width="800" |
 
Unconfirmed: Set to 1 to increase the chance that attacking an actor will alert his nearby friends.  I am uncertain as to how exactly this works.
 
Edited by Feyre
 
I've experimented with this a bit, and it seems to have massive consequences. For instance some triggered events don't work properly because the actors might be called into action to fight, and it also seems to work for animals, not just humans.
 
|-
!style="background:#ffdead;" |Default value
|style="background:#ffeded;" |
 
0
 
|}
 
 
 
<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div>

Latest revision as of 10:03, 30 September 2007

Description

Unconfirmed: Set to 1 to increase the chance that attacking an actor will alert his nearby friends. I am uncertain as to how exactly this works.

Edited by Feyre

I've experimented with this a bit, and it seems to have massive consequences. For instance some triggered events don't work properly because the actors might be called into action to fight, and it also seems to work for animals, not just humans.

Default value

0