Difference between revisions of "ILevCreaLevelDifferenceMax"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Bnesmith
imported>Syscrusher
m (Removed extraneous apostrophe from possessive "its")
 
(3 intermediate revisions by 3 users not shown)
Line 28: Line 28:
|-
|-
|}
|}
<div style="clear:both"></div>
If the player is level 13, the list finds its maximum at 11. Subtracting 8, the minimum level for a creature generated by this list would be three. Therefore, all creatures except the Skeleton are potentials to be generated by this list.


If the player is level 13, the list finds it's maximum at 11. Subtracting 8, the minimum level for a creature generated by this list would be three. Therefore, all creatures except the Skeleton are potentials to be generated by this list.
== See Also ==


[[Category:Settings]]
* [[:Category:Leveled Lists|Leveled Lists]]
[[Category:Leveled Lists]]
 
<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div>

Latest revision as of 03:10, 30 November 2014

Leveled Creatures are governed by this setting. A leveled creature list uses the player's level to determine the top potential creature in a list. From that creature, only entries within this game setting's range are used. The default value is 8.


For example:

Level Creature
1 Skeleton
4 Zombie
6 Ghost
8 Skeleton Guardian
10 Headless Zombie
11 Ancient Ghost

If the player is level 13, the list finds its maximum at 11. Subtracting 8, the minimum level for a creature generated by this list would be three. Therefore, all creatures except the Skeleton are potentials to be generated by this list.

See Also[edit | edit source]