Difference between revisions of "ILevelUp10Mult"

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imported>Stardaemon
(ILevelUp**Mult first draft)
 
imported>JT
 
(One intermediate revision by one other user not shown)
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The '''iLevelUp**Mult''' settings determine how many potential attribute points the player will have, depending how many times they have used a linked skill.
#REDIRECT [[iLevelUpXXMult]]
 
Ie, if '''iLevelUp01Mult''' is set to '''2''', and the player level any skill linked to Strength only '''once''', the player will recieve an offer to increase strength with '''2''' at level up.
 
If the player levels any skills linked to Strength '''two times''' in total before level up, and '''iLevelUp02Mult''' is set to '''16''', the player will recieve an offer to increase strength by '''16''' when leveling.
 
 
 
{|border="1" cellpadding="5" cellspacing="0"
! style="background:#efefef;" colspan=1  | Game Setting
! style="background:#efefef;"  |  Default Values
|-
|ILevelUp01Mult
|2
|-
|ILevelUp02Mult
|2
|-
|ILevelUp03Mult
|2
|-
|ILevelUp04Mult
|2
|-
|ILevelUp05Mult
|3
|-
|ILevelUp06Mult
|3
|-
|ILevelUp07Mult
|3
|-
|ILevelUp08Mult
|4
|-
|ILevelUp09Mult
|4
|-
|ILevelUp10Mult
|5
|-
|}

Latest revision as of 12:31, 2 April 2006

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