Difference between revisions of "IRemoveExcessDeadComplexCount"
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imported>DragoonWraith (linking to SetSceneIsComplex) |
imported>ShadowDancer m (formatting) |
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!style="background:#ffdead;" width="100" | Description | |||
|style="background:#ffeded;" width="800" | | |||
The maximum number of dead bodies allowed in the loaded area before they fade out (dissapear) if the [[SetSceneIsComplex]] scripting function is used. How often the game checks this number while the function is used is controlled by [[fRemoveExcessiveComplexDeadTime]]. | The maximum number of dead bodies allowed in the loaded area before they fade out (dissapear) if the [[SetSceneIsComplex]] scripting function is used. How often the game checks this number while the function is used is controlled by [[fRemoveExcessiveComplexDeadTime]]. | ||
Default value: 3 | |- | ||
!style="background:#ffdead;" |Default value | |||
|style="background:#ffeded;" | | |||
3 | |||
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[[Category: Settings]] | <div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div> |
Latest revision as of 09:45, 30 September 2007
Description |
The maximum number of dead bodies allowed in the loaded area before they fade out (dissapear) if the SetSceneIsComplex scripting function is used. How often the game checks this number while the function is used is controlled by fRemoveExcessiveComplexDeadTime. |
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Default value |
3 |