Difference between revisions of "IsAlchemyItem"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Behippo
(correct calling conventions)
imported>WereWolf
 
(3 intermediate revisions by the same user not shown)
Line 3: Line 3:
'''Syntax:'''
'''Syntax:'''
  IsAlchemyItem [''ObjectID'']
  IsAlchemyItem [''ObjectID'']
  IsPotion [''ObjectID'']
  IsPotion [''ObjectID'']


Line 11: Line 12:
Must be called on a reference. Returns true if calling object is a Potion.
Must be called on a reference. Returns true if calling object is a Potion.


[[Category: OBSE Functions]]
==See Also==
*[[IsPoison]]
 
<!--[[Category: OBSE Functions]]
[[Category: OBSE Item Functions]]
[[Category: OBSE Item Functions]]
[[Category: OBSE Reference Functions]]
[[Category: OBSE Reference Functions]]
I was not sure if I must delete this info, so I've just hide it.-->
[[Category: Functions]]
[[Category: Functions (OBSE)]]
[[Category: Inventory Functions]]
[[Category: Inventory Functions (OBSE)]]

Latest revision as of 12:17, 14 September 2007

A command for Oblivion Script Extender

Syntax:

IsAlchemyItem [ObjectID]
IsPotion [ObjectID]

Returns true if the object id passed is a Potion. This version takes precedence over the Reference version.

[ref.]IsAlchemyItem
[ref.]IsPotion

Must be called on a reference. Returns true if calling object is a Potion.

See Also[edit | edit source]