Difference between revisions of "IsAttacking"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>SpookyFX
imported>Shademe
m (Fixed formatting)
 
(One intermediate revision by one other user not shown)
Line 8: Line 8:


== Notes ==
== Notes ==
* Will return 1 while the player is attacking, sometimes even longer than [[IsCasting]]. Thus this will not work:
* Will return 1 while the Actor is attacking, but sometimes even longer than [[IsCasting]]. So this will not work reliably:


if MyRef.isattacking == 1 && MyRef.iscasting == 0
if MyRef.isattacking == 1 && MyRef.iscasting == 0
 
    message"I am attacking but not casting!"
message"I am attacking but not casting!"
endif
 
endif


Use this instead:
Use this instead:


if MyRef.AnimPathIncludes "attack" == 1 && MyRef.AnimPathIncludes "cast" == 0
if MyRef.AnimPathIncludes "attack" == 1 && MyRef.AnimPathIncludes "cast" == 0
 
    message"I am attacking but not casting!"
message"I am attacking but not casting!"
endif


endif


* Will return 1 for a few frames while the player is power attacking as well. In cases where a normal and a power attack is to be differentiated, [[onControlDown]] and [[isControlPressed]] can be substituted for [[isAttacking]] and [[isPowerAttacking]] respectively, with appropriate checks.
* Will return 1 for a few frames while the player is power attacking as well. In cases where a normal and a power attack is to be differentiated, [[onControlDown]] and [[isControlPressed]] can be substituted for [[isAttacking]] and [[isPowerAttacking]] respectively, with appropriate checks.

Latest revision as of 10:12, 4 June 2011


A command for Oblivion Script Extender

Syntax:

(IsAttacking:bool) actor:ref.IsAttacking

Returns 1 if the calling actor is attacking.

Notes[edit | edit source]

  • Will return 1 while the Actor is attacking, but sometimes even longer than IsCasting. So this will not work reliably:
if MyRef.isattacking == 1 && MyRef.iscasting == 0
   message"I am attacking but not casting!"
endif

Use this instead:

if MyRef.AnimPathIncludes "attack" == 1 && MyRef.AnimPathIncludes "cast" == 0
   message"I am attacking but not casting!"
endif


See Also[edit | edit source]