Difference between revisions of "IsClassSkill"
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imported>Haama (Corrected syntax and example, added Stats list link) |
imported>Haama m (Fixes) |
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'''Syntax:''' | '''Syntax:''' | ||
(isClassSkill:bool) ''reference.''IsClassSkill skill: | (isClassSkill:bool) ''reference.''IsClassSkill skill:string ''class:ref'' | ||
(isClassSkill:bool) ''reference.''IsMajor skill: | (isClassSkill:bool) ''reference.''IsMajor skill:string ''class:ref'' | ||
Returns whether the passed skill is a skill of the class. | Returns whether the passed skill is a skill of the class. | ||
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set attribute to player.IsClassSkill HeavyArmor | set attribute to player.IsClassSkill HeavyArmor | ||
if (attribute == 1) | if (attribute == 1) | ||
messagebox " | messagebox "HeavyArmor is one of the Skills of your class." | ||
else | else | ||
messagebox " | messagebox "HeavyArmor is NOT one of the Skills of your class." | ||
endif | endif | ||
Latest revision as of 17:21, 22 January 2008
A command for Oblivion Script Extender
Syntax:
(isClassSkill:bool) reference.IsClassSkill skill:string class:ref (isClassSkill:bool) reference.IsMajor skill:string class:ref
Returns whether the passed skill is a skill of the class.
Example:
short attribute set attribute to player.IsClassSkill HeavyArmor if (attribute == 1) messagebox "HeavyArmor is one of the Skills of your class." else messagebox "HeavyArmor is NOT one of the Skills of your class." endif
Notes[edit | edit source]
- If called on a reference it will attempt to find the class from that referenced NPC and use that.
- If a class FormID is passed, that takes precedence.