Difference between revisions of "IsDoor"
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imported>DragoonWraith (OBSE) |
imported>WereWolf |
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'''Syntax:''' | '''Syntax:''' | ||
(isDoor:bool) ''reference.''IsDoor ''objectID:ref'' | |||
Returns true if the calling reference or passed objectID is as a door. | |||
[[Category: OBSE Functions]] | <!--[[Category: OBSE Functions]] | ||
[[Category: OBSE Item Functions]] | [[Category: OBSE Item Functions]] | ||
[[Category: OBSE Reference Functions]] | [[Category: OBSE Reference Functions]]--> | ||
[[Category: Functions]] | |||
[[Category: Functions (OBSE)]] | |||
[[Category: Miscellaneous Functions]] | |||
[[Category: Miscellaneous Functions (OBSE)]] |
Latest revision as of 03:46, 15 September 2007
A command for Oblivion Script Extender
Syntax:
(isDoor:bool) reference.IsDoor objectID:ref
Returns true if the calling reference or passed objectID is as a door.