Difference between revisions of "IsLoadDoor"

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imported>Haama
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imported>QQuix
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'''Syntax:'''
'''Syntax:'''
  isLoadDoor:bool) reference.IsLoadDoor
  (isLoadDoor:bool) reference.IsLoadDoor


Returns 1 if the calling reference is a load door.
Returns 1 if the calling reference is a load door.
==Notes==
*Returns 1 only if the door is connected to another door via the Teleport tab. A door reference just dropped in the CS, not connected to another door, returns 0.


==See Also==
==See Also==
*[[GetLinkedDoor]]
*[[GetLinkedDoor]]
*[[GetTeleportCell]]
*[[GetTeleportCell]]
*[[:Category:Door Functions|Door Functions]]


[[Category:Functions]]
[[Category: Functions]]
[[Category:Functions (OBSE)]]
[[Category: Functions (OBSE)]]
[[Category:Functions (OBSE v0013)]]
[[Category: Functions (OBSE v0013)]]
[[Category: Record Variable Functions]]
[[Category:Door Functions]]
[[Category: Record Variable Functions (OBSE)]]

Latest revision as of 18:06, 4 January 2014

A command for Oblivion Script Extender

Syntax:

(isLoadDoor:bool) reference.IsLoadDoor

Returns 1 if the calling reference is a load door.

Notes[edit | edit source]

  • Returns 1 only if the door is connected to another door via the Teleport tab. A door reference just dropped in the CS, not connected to another door, returns 0.


See Also[edit | edit source]