Difference between revisions of "IsPlayable"

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  (isPlayable:bool) ''reference.''IsPlayable ''objectID:ref''
  (isPlayable:bool) ''reference.''IsPlayable ''objectID:ref''


Returns whether the specified object has the "Playable" flag is set or not. Note that if an item does not ''have'' the Playable flag, this function will still return False, as the Playable flag is not set (it does not exist). These items ''are'' still playable, however, so it would be wise to make sure the item is armor or clothing (the only objects with Playable flags) before checking this.
Returns whether the specified object has the "Playable" flag is set or not. Note that if an item does not ''have'' the Playable flag, this function will still return False, as the Playable flag is not set (it does not exist). These items ''are'' still playable, however, so it would be wise to make sure the item is armor or clothing (the only objects with Playable flags) before checking this. Use [[IsPlayable2]] for a different behaviour.


==See Also==
==See Also==
*[[SetIsPlayable]]
*[[SetIsPlayable]]
*[[IsPlayable2]]


[[Category: Functions]]
[[Category: Functions]]

Latest revision as of 09:30, 23 March 2011

A command for Oblivion Script Extender

Syntax:

(isPlayable:bool) reference.IsPlayable objectID:ref

Returns whether the specified object has the "Playable" flag is set or not. Note that if an item does not have the Playable flag, this function will still return False, as the Playable flag is not set (it does not exist). These items are still playable, however, so it would be wise to make sure the item is armor or clothing (the only objects with Playable flags) before checking this. Use IsPlayable2 for a different behaviour.

See Also[edit | edit source]