Difference between revisions of "SetNthEffectItemRange"
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A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] | |||
'''Syntax:''' | |||
(nothing) SetNthEffectItemRange nuRange:short magicItem:ref whichEffect:short | |||
(nothing) SetNthEIRange nuRange:short magicItem:ref whichEffect:short | |||
Sets the range of the specified effect item. | |||
{{OBSE Magic Range Codes}} | |||
==Notes== | ==Notes== | ||
* | * If you set the range of a weapon enchantment item (which are always 1:Touch ranged in the CS) to 0:Self, the effect will apply as a Self-ranged effect, but will still be listed as 'On Strike' in the game UI. The effect will still only trigger on a successful hit with the weapon, and will not work as a constant effect. | ||
==See Also== | ==See Also== | ||
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[[Category:Magic Functions]] | [[Category:Magic Functions]] | ||
[[Category:Magic Functions (OBSE)]] | [[Category:Magic Functions (OBSE)]] | ||
[[Category:Magic Functions - Effect Item (OBSE)]] |
Latest revision as of 10:57, 27 March 2008
A command for Oblivion Script Extender
Syntax:
(nothing) SetNthEffectItemRange nuRange:short magicItem:ref whichEffect:short
(nothing) SetNthEIRange nuRange:short magicItem:ref whichEffect:short
Sets the range of the specified effect item.
Range Codes: 0: Self 1: Touch 2: Target
Notes[edit | edit source]
- If you set the range of a weapon enchantment item (which are always 1:Touch ranged in the CS) to 0:Self, the effect will apply as a Self-ranged effect, but will still be listed as 'On Strike' in the game UI. The effect will still only trigger on a successful hit with the weapon, and will not work as a constant effect.