Difference between revisions of "SetSpellHostile"
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{{OBSE v0015}} | |||
A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] | A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] | ||
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== See Also == | == See Also == | ||
* [[ | * [[IsSpellHostile]] | ||
[[Category: Functions]] | [[Category: Functions]] |
Latest revision as of 16:11, 26 May 2008
A command for Oblivion Script Extender
Syntax:
(nothing) SetSpellHostile spell:ref isHostile:bool
Sets whether or not a spell is considered hostile.
Notes[edit | edit source]
- In most cases, a spell is hostile so long as it has at least one hostile effect.
- SetSpellHostile may override this, so a spell with no hostile effects may be considered hostile, or a spell with hostile effects may be considered non-hostile.
- Removing all hostile effects from a hostile spell or adding hostile effects to a non-hostile spell will not update the hostility of the spell automatically.