Difference between revisions of "Stats Tab - NPC"
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imported>Bnesmith |
imported>Dev akm (health formula link) |
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*'''Attributes:''' All eight attributes are displayed, but Personality is separated. It is the only attribute that is never autocalc'd. | *'''Attributes:''' All eight attributes are displayed, but Personality is separated. It is the only attribute that is never autocalc'd. | ||
*'''Skills:''' All 21 skills are autocalc'd if the box is checked. They can be changed after being autocalc'd. | *'''Skills:''' All 21 skills are autocalc'd if the box is checked. They can be changed after being autocalc'd. | ||
*'''Health:''' Autocalc'd NPCs have this field grayed out, but it shows the calculated value. | *'''Health:''' Autocalc'd NPCs have this field grayed out, but it shows the calculated value. The formula is described [http://www.uesp.net/wiki/Oblivion:NPCs#Health here]. | ||
*'''Base Spell Pts:''' Autocalc'd NPCs have this field grayed out, but it shows the calculated value. For other NPCs, this is the spell points as determined by Intelligence and level. Most NPCs do not have birthsigns. Therefore a "fudge factor" is applied to base spell points to allow them to be competitive with the player. | *'''Base Spell Pts:''' Autocalc'd NPCs have this field grayed out, but it shows the calculated value. For other NPCs, this is the spell points as determined by Intelligence and level. Most NPCs do not have birthsigns. Therefore a "fudge factor" is applied to base spell points to allow them to be competitive with the player. | ||
*'''Calced Spell Pts:''' ? | *'''Calced Spell Pts:''' ? |
Latest revision as of 06:16, 20 October 2008
Contains the Attributes, Skills, and combat values for NPCs.
- Autocalc stats: The Attributes and skills will be automatically calculated if the PC Level Offset is checked. The level and class of the NPC is used to determine the final values. Skills can be altered after the autocalc has been checked, but may be overwritten if it is unchecked and checked again.
- Attributes: All eight attributes are displayed, but Personality is separated. It is the only attribute that is never autocalc'd.
- Skills: All 21 skills are autocalc'd if the box is checked. They can be changed after being autocalc'd.
- Health: Autocalc'd NPCs have this field grayed out, but it shows the calculated value. The formula is described here.
- Base Spell Pts: Autocalc'd NPCs have this field grayed out, but it shows the calculated value. For other NPCs, this is the spell points as determined by Intelligence and level. Most NPCs do not have birthsigns. Therefore a "fudge factor" is applied to base spell points to allow them to be competitive with the player.
- Calced Spell Pts: ?
- Fatigue: Autocalc'd NPCs have this field grayed out, but it shows the calculated value.